Learning this mod only requires doing one or more Jackpot missions for P.A.M.All levels of this mod require varying amounts of crafting materials.Higher levels of the perk allow applying stronger versions of the mod, up to 110 Damage Resistance and 110 Energy Resistance on a single article of clothing. The player character must have the Armorer perk in order to apply this mod beyond the first level.The following is a list of all clothing that can be upgraded, and if the item can either be worn underneath armor pieces or as a hat. Grants 10% bonus damage against Institute members and synths. At this point, the ballistic weave is unlocked at any armor workbench and Tom will sell some armored gear of his own. These only become available after completing Boston After Dark and Mercer Safehouse.Īfter completing the first or second jackpot mission, Drummer Boy will tell the Sole Survivor that they need to speak to Tinker Tom, who will inform them about the ballistic fiber technology found in the DIA cache. offers a series of minor Jackpot missions to secure DIA caches. Progress through the initial Railroad faction quests until P.A.M.